Showing posts with label Pathologic. Show all posts
Showing posts with label Pathologic. Show all posts

18 November, 2009

Pathologic - Contents


As my blog has become flooded with Pathologic entries over the past month and a half, I figured it might be worthwhile to write up a little contents page to put those entries in order. Easier for you (and me) to find them, and easier for random passersby to make sense of them.

My Pathologic experience all started here. I went through each of the three scenarios - first the Bachelor, then the Haruspicus, and finally the Devotress - writing my thoughts down as I went along. Obviously, my ability playing and understanding the game increases throughout, from beginning to end - so expect 'adaptation' type entries early on (particularly throughout the Bachelor's scenario), and 'mastery' type entries later on (such as in the Devotress' scenario). There are certain entries that can or do stand alone, outside of a specific scenario (either in part or in whole), which I'll list here:

Getting to Know the Town - written during the Bachelor scenario, explains the basic layout of the town, and its inhabitants, as I understood it at the time.

The Rat Race - written during the Haruspicus' scenario, describing the rat race 'mini-game' introduced in that scenario.

Infection - discusses infection, the various forms it comes in, and how to deal with it, from the perspective of having beaten the game once (thus knowing most of the tricks).

Linguistic - brief discussion of the game's text and translation, and introduction to the Character Quips entries, which exhibit interesting (both humorous and insightful) quotations from all of the important characters: Part 1 (Utopians), Part 2 (Children), Part 3 (Criminals). May contain plot spoilers (it was written after completing the Bachelor and Haruspicus scenarios, but before starting on the Devotress).

The Juvenile Market - written early in the Devotress' scenario, discusses the mechanics of trading with the kids in town.

Lingering Questions - internal debate concerning general questions about the source of infection, Simon's importance, and other plot spoiling goodness, written a few days into the Devotress' scenario (and pulling on lots of information uncovered in the other two scenarios).

A Staggering Reveal - examination of the "staggering reveal" uncovered in the climax to the excellent three-part RPS review of Pathologic.

Another Note On Infection - more talk of infection, and strategies for dealing with it, written towards the end of the Devotress' scenario (with only one minor Klara-specific spoiler in the first paragraph).

Vanity - Some leftover screencaps and a few beautiful textures ripped from the game. Completely spoiler-free!

Setting the Mood - the last(?) Pathologic entry I've written (not counting this one), consisting of my best screencaps accompanied by my favorite quotes from the game. If you're reading ahead before clicking through to any of these entries (like they taught you to do in school :p), I recommend checking out this entry before any of the others. Then again, there's a little bit of clever juxtaposition in some of the words and images that only seasoned players may pick up. ;)

Now then, onto the player journals (a few of the above listed entries will repeat):


Scenario: The Bachelor

First Impressions
Warming Up
Quarantine
Progress
Trial By Fire
Getting to Know the Town
Jailbreak
Witch Hunt
Sacrifice
The Inquisitor Arrives
The Apiary Opens
The Army Arrives
The Tower
Slow Day
Day 11
Endgame:
The Final Decision
Betrayal



Scenario: The Haruspicus

Take Two
Unraveling the Mystery
Heritage
Brand
Of Life And Death
Of Beasts And Men
Intrigue
Into The Abattoir
The Rat Race
The Veins of Suok
Occupation
Signal Fires
Udurg
Map Quest (Long Distance Runaround)
Endgame:
Revelation
Shattering the Fourth Wall



Scenario: The Devotress

Messenger
Spirit of Rebellious Order
Detour: The Juvenile Market
Seeds of Caravan
Robbers and Bandits
Sacrament of Rubin
Angel of Death
Retribution
Town: Interiors
Town: The Head
Simon
Adherents
Another Note On Infection
Endgame:
Last Decision on Town


That's it. Enjoy!

(Okay, here's an Easter Egg - check out these cool conceptual drawings of the three healers!)

Pathologic - Setting the Mood

"Who never made follies is not so wise as it seems to him."
(Vlad Olgimskiy, Jr.)


"Actually, we are not powerless - we are weak-willed."
(Artemiy Burakh)


"My tongue is my enemy.
A well-thought game comes before."
(Gryph)


"Sometimes a person is as hardly similar to himself as to others."
(Eve Yahn)


"While reason aspires to one goal,
the heart imperceptibly strives for another."
(Julia Luricheva)


"It is impossible neither to stare at the sun,
nor at the death - who said it?"
(Alexander Saburov)


"It's easier to show wisdom in someone other's affairs,
than in your own."
(Victor Kain)


"The best way to be deceived,
is to consider yourself more artful than others."
(Victor Kain)


"Tell me what you want - and I shall tell you who you are."
(George Kain)


"The world is ruled by destiny and whim."
(General Block)


"Have you met sinister people in circus suits?"
(Anna Angel)


"People are more likely to slander themselves,
than be silent about themselves."
(Mark Immortal)


"The supreme valor is to make in loneliness the things that people usually dare to do only in the presence of many witnesses."
(Stanislav Rubin)


"Self interest plays any role - even a role of unselfishness."
(Vlad Olgimskiy, Jr.)


"Hardness is not an attribute of the true force."
(Elder Oyun)


"Folk wisdom says: beat in a bush, God will give out the guilty one."
(Alexander Saburov)


"It's hard to believe in things that lay outside our outlook."
(Victoria Olgimskiy, Jr.)


"The dream is a second supper."
(Laska)


"It is easier to operate people
than to prevent them from operating us."
(Vlad Olgimskiy, Jr.)


"The main thing is not to have time to think.
This...is a ticket to paradise."
(Petr Stamatin)


"The truth is not so beneficial as harmful, it appears."
(Daniel Dankovskiy)


"We easily forget our mistakes when they're known only to us."
(Petr Stamatin)


"Happy people are incorrigible. Destiny does not punish them for their sins, and they consequently think themselves innocent."
(Vlad Olgimskiy)


"There will be leisure when I am dead."
(Gryph)

17 November, 2009

Pathologic - Vanity

Pathologic is sometimes slagged for its outdated graphics, even while being praised for the effective use of those outdated graphics in constructing the town's atmosphere. It's true that I was turned off by the graphics initially - especially when they apply to people in the game - but after a month and a half of immersion in the town, I don't even notice the awkwardness. Instead, I find myself constantly admiring the scenery in the game. It's practically impossible for me to go from point A to point B without visually framing a dozen shots, and actually taking the best of those. I didn't take any screenshots during my first scenario, partly because I didn't know how to (I ultimately resorted to the fail-safe printscreen method), and partly because I was too absorbed in trying to survive to have any time to stop and smell the roses, so to speak. And yet, since starting to take screencaps, I've managed, now that I'm finished with the game, to take nearly 450 shots - the best of which have been posted in my journals here on this blog. I'll probably put them on a screensaver for a few months. ;D

What follows is not the best of the best of my shots (hm, maybe that would be worth compiling?), but just a handful of shots I took and liked enough to share, but wasn't able to fit into the flow of my journals (because I didn't want to overload the entries with images).









And, for good measure, here are a couple really nice textures I ripped from the game, which appear in the form of paintings on the walls of various people's homes.







That last one is probably my favorite.

Pathologic - Last Decision on Town

*Endgame Spoilers*


I went out Powder-hunting again late last night, and was very pleased to find one. Thus, on the twelfth day, I was able to get the Bachelor and the Haruspicus both in the Cathedral, though I ignored their arguments. I also had one last chance to speak to my adherents. And the General asked me to leave the town with him after the final decision is made. He wants to parade me across the country, healing the sick and stopping war all over.


On the other hand, Rubin explained to me what life could be like in the town, always at the ready to fight the plague if ever it resurfaces. Alexander went on at length, describing how to rule the town after he's gone, how to maintain the meat trade without attracting too much attention from the outside world. The Elder confirmed to me that his grandfather was a bull, and thus believes his blood line ought to be eliminated anyway. I have to admit I didn't learn as much about Lara or Julia as I was hoping to in this scenario. Ospina, while submitting to her fate, admitted that she was jealous of my position - she's the type who would get a kick out of going door to door, deciding who gets to live and who gets to die...


As expected, the Authorities invited me to chat with them again inside the dream inside the Polyhedron. The little girl seemed afraid to catch the disease from me, despite the plague being part of their game. The boy told me his favorite character was the brutish Elder, and that the girl's favorite was Lara. I discovered whose funeral it was that led to the creation of this game ("plague", not "Pathologic" - or is it?) - it was their grandfather's. Kind of mundane, but then again, it puts everything in perspective, and gives the whole sordid tale a really frightening relatability.


The Founders (a.k.a the Developer) then invited me to a chat in the Theatre, also as expected. I can't pretend to have understood everything they related to me... I mean, when they speak like this:

"It was a trick much more cunning than split mind. It was a trick of choosing my own destiny. Such a logic-time casus. The Mebius train of events. Reserve variant. It seems to have worked."

But from what I picked up, it became more or less apparent that my sister was an illusion all along, that I really was the disease - in a sense - and that my lie was actually the part about being a miracle maker. But my inability to tell a lie is what birthed me - me, not my sister, was the result of the lie. I - the plague? - believed I could work wonders, and so an alternate version of me was created, and I carried out my mission. I redeemed myself, by transforming from indiscriminate killer to compassionate healer. And I broke from the decree of Law. My sister/me helped me to understand this in the Cathedral during the final council.


And so it ends.

16 November, 2009

Pathologic - Another Note On Infection


*Spoilers*

Having reached the penultimate day of the scenario, I've managed thus far to find as many as 5 doses of Powder, though I haven't gotten any Panacea. Anticipating, from experience in past scenarios, the need to heal six of my rivals' adherents on the final day to get them into the Cathedral and allow for choosing their alternate endings (which is not required, but for completion's sake...), I decided it would be fruitful to try to find one more Powder. I was searching for my sister in the infected districts, when I remembered that the one other non-quest-related source for Powder (in addition to trading with the little girls), was in the drawers of infected houses (well, I had found at least one Powder in this manner before). So I went on a (unfortunately unsuccessful) hunt.


I didn't find a Powder, but I did learn something (though it doesn't surprise me). Protective clothing and immunity boosters are more useful than I've given them credit for. For obvious reasons. I had overlooked them due to the belief that, to utilize a metaphor, the only truly safe sex is abstinence. If wearing protective clothing and popping immunity strengthening pills could only do so much to prevent infection, the best method of keeping healthy is not to plow through the disease with your fingers crossed, but to avoid, avoid, avoid.

Different types of clothing offer different levels of isolation from infection, and the better isolators are of course more expensive. The best of the best are actually extremely expensive - these would be the army supplies that arrive with the General late in the game. But after the first few days, money (or supplies for that matter) has been no problem in this scenario (or run-through - not sure how much is due to the scenario and how much is due to my constantly improving proficiency at surviving in this town), so I've had the chance to take more risks and burn coin on a nice jacket or boots, for example.


And it helps. But here's where the real difference comes in. Your immunity tends to stick around 50% naturally. You can boost it up to 100%, or infect yourself and watch it drop to 0%, but around 50% is its natural level. At 50% it can only provide so much protection from infection, but at 100%, in combination with heavy protective clothing, you can actually walk through a cloud of infection and not get infected. Your immunity will drop a bit, but you'll stay healthy. Of course, it only works so many times before your immunity gets too low and then you'll get infected. But that's what the immunity boosters are for.

So before stepping into an infected house (or zone, though it's difficult to evade infection much moreso in the cramped houses), put on your protective clothing, and pop a pill or two. The best immunity boosters are the Delta tablets, which are rare, but they pump your immunity up to 100% with practically no health risk at all. Or use one of the concocted Twyrine brews - their effectiveness, which you can read on the label, varies. A good +93% immunity -3% health will work wonders. Just, depending on what you use, watch your health, and exhaustion, which can be negatively affected by medication.


And here's one last tip. You have a lantern which you can light up at any time, and you can find lantern oil at the clothing shops, and scattered throughout town (in drawers and such). I never considered it very useful, as there wasn't really any place in the game that was so dark (to my eyes) that it became necessary. But it does get pretty dark in some of the infected houses (it varies), and with the furniture strewn about, and the infection on your tail, a little extra light can go a long way. Remember it the next time you find yourself in a dark, diseased corner. ;)