Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

22 October, 2010

Paranormal Activity 2


How does a movie cause a grown man to be scared to go to bed at night? Do you know how, when you climb into bed, your mind starts reviewing the things you've seen and done and said throughout the day, as you begin to drift off to sleep? And do you know, the way that a nightmare makes you feel? When you wake up from it, and your skin is tingling, and you're sweating, and you turn the light on just to push away the darkness? And you try extra hard not to think about what happened in your nightmare, because the mere thought of it gets you frightened, and you know, that if you don't push it out of your mind, the second you close your eyes, it'll come back, and you won't be able to get back to a peaceful sleep?

Now imagine a movie that makes you feel the way a nightmare makes you feel. It gets you frightened and all tingly. And then think about trying to go to bed after watching that movie. Your thoughts keep straying unavoidably toward the movie, and each time you think about it, you get scared all over again. The only way to sleep like this is to try your hardest to push those thoughts out of your mind, long enough to slip into a hopefully dreamless and restful sleep. Hopefully.

Paranormal Activity 2 follows the same basic formula as the first one. This is a good thing insofar as the first one's formula was a success (I mean at being scary, not at making money, regardless of whether or not that is also true), so it's basically taking a winning formula and using it again. The potential drawback is that the movie may become overly repetitive and predictable. The predictability didn't bother me much, seeing as, even if you know the direction it's headed, you still can't know exactly what's going to happen when; and the repetitiveness didn't bother me either, as I felt they added enough new elements to this film to make it a novel experience in comparison to the first.

One of those is the cast. In the first movie, you had a lonely couple struggling with their ghost problems. In this one, you have a whole family - mom, dad, vulnerable toddler, loyal watchdog, and, my favorite, cute teenage daughter. You might think more people means less scary, but that didn't really turn out to be the case. We also get, in addition to the handheld camera POV we had in the first movie, a whole security system set up inside the house, with multiple stationary views of the house, with night vision, allowing for more consistent coverage of the hauntings.

And another thing, I felt that they successfully upped the ante in terms of the hauntings in this movie, which is exactly what I would expect from a sequel. It's hard to talk about the scares without spoiling the surprise, so if you haven't seen the movie yet, you might not want to read the next few sentences. The whole pool cleaner thing was far more funny than scary, but it was clearly intended to be that way, and the humor enhanced the audience's sympathy for the characters, I think. My favorite specific haunting is probably when the cupboards shoot open. I felt that was very creepy/effective. But I really can't say anything bad about any of the scares. I felt satisfied by the climax, which, as frightening as the first movie's was, this one was even more chaotic and exciting.

One of the other interesting aspects of this movie is that it manages to be as much a prequel to the first one as a sequel. Most of the action in the movie occurs before the setting of the previous installment, and the plot fleshes out much of what happened in that one, giving it more perspective, and answering some questions. Yet, the movie experience itself, the way that it expands on the first, feels very much like a sequel, so I think it's interesting that the movie manages to be both sequel and prequel simultaneously. And without spoiling too much, the ending very obviously leaves room for a third installment.

I had an observation while watching this movie, which is worthy of mentioning. We go to a movie like this to be scared - essentially for the purpose of entertainment. Of course, if we sympathize with the characters, the idea of being taunted and terrorized by a ghost or demonic spirit is sick and sadistic, and our natural feeling is to say, "stop, why are you doing this?" And you start to think, what is it like from the demon's perspective? Is he scaring these people just for his own amusement? And then you realize, we're sitting here watching this movie, and scared as we are, in the backs of our minds, we're secretly thinking, "I hope the demon does something horrible", because we know it will make for a great scare, and will thus greatly entertain us. And so, it seems, we are participating in the torture, we are, in effect, allying with the demon's sadistic games, and while simultaneously fearing for the characters we want to continue watching their torture...

Paranormal Activity 2 was a great film. I think it was even better than the first, and it's fully possible that it was even scarier (to me) than the first. That's a hard thing to gauge, because fear is subjective, but there's no question that it was at least as scary as the first. I'm excited to be able to say that I went and saw it at its opening midnight showing - and I survived my first night after viewing it! No nightmares so far, but I had to go to sleep with the light on and the radio playing.

It was fun watching the movie last night with a packed audience. As is always the case, sometimes they'll react in certain ways or at certain times that interfere with the flow of the film as you're perceiving it, but it was a mostly constructive atmosphere, in which they laughed at the jokes and jumped at the scares - and it's always fun to experience that type of communal atmosphere, when you can tell that other people are enjoying the movie, too. I think there were actually some girls crying, and possibly somebody who had to run out in the middle of the show (can't say for sure it was due to fear, but one can speculate). I myself felt the tears streaming down my cheek at one point. I wasn't crying out loud, but just the intenseness of the fear was permeating my body, causing me to have that kind of a reaction. Terrifying. Awesome. I'd like to see a third installment in this series, but the bar is set high. I can imagine some angles that would work, though. I guess only time will tell.

22 September, 2010

Slumber Party Massacre


This is one of those movies that, before seeing it, I thought for sure that it would be too good to be true. I was convinced that it would be some tacky low-budget cash-in on the slasher craze that erupted after the popularity of John Carpenter's Halloween in 1978. But I was wrong, it actually turned out to be a serious slasher with that vintage 80s movie feel. Perhaps not free of cliches (I just shook my head at the cat-in-the-closet gag), but I give it the benefit of the doubt considering that it was made in 1982 - before even the first A Nightmare On Elm Street. Nevertheless, it was an entertaining movie, that builds to an exciting climax (if a rather abrupt ending), and I recommend it to fans of the classic slasher genre. And the fact that the girls are played as eighteen is made up for by the actual inclusion of nudity (in addition to the not infrequent innuendo) - something I was afraid the movie would shy away from.


"Yuck!" "Oh, faker, you were beating off boys in the fifth grade."

24 January, 2010

Horrorfest 4 (2010)

(theater map)

The bad news is that, as of this writing (and it's less than a week away), Horrorfest 4 will not be coming to a theater within an hour's drive of my current location. And considering my schedule, I doubt it would be very worthwhile to make the drive to the nearest theater (and back, let alone on multiple days). I could do it if I wanted to, but as it is, the hassle probably wouldn't outweigh the benefits. Maybe if I had some close friends who were into it, and my schedule was more normal (jeez, you'd think they'd cater horror movies to the night owls), I could make like a day-long movie marathon road trip out of it and that would be fun, but I'm not doing it for myself. I'd just as soon wait and watch the movies in the comfort of my own home, at my leisure.

But, I couldn't help watching the trailers, which are now up (surprise! - trailers before the beginning of the festival!).

Dread

Recently, it was decided to take some of Clive Barker's classic stories from his Books of Blood compilation and make them into feature films. Dread is one of those, following on the heels of Midnight Meat Train, which was utterly shafted in its distribution, and that I still haven't had a chance to see. Dread is a great story about some university students who take their research on fear way too far. I'm really excited about this one, and it's a treat to see it as part of the Horrorfest lineup.

[Unlike Dread, the rest of the films I knew nothing about before watching the trailer and reading the synopses on horrorfestonline.]

Hidden

This one is about a man who returns to his hometown after the death of his mother (who was not a very savory character, it appears), only to uncover some secrets about his past (which affect his present, and maybe his future). From the trailer, this one looks interesting, and it also looks like this might be the one "doppelganger" movie for this year.

Kill Theory

The plot for this one is kind of hard to swallow - a bunch of young people trapped in a house, given a saw-like ultimatum: if one person is left alive by dawn, that person gets to go free, otherwise, they will all be killed. I mean, it's an interesting thing to think about - what would you do? And I guess, just because I think killing anyone, even under those kind of circumstances, would be simply out of the question, I guess that doesn't mean that everyone else in my party would agree. Who can you trust? So, at any rate, I am curious at how this one turns out.

Lake Mungo

Not too clear on the plot of this one - something about a girl who may or may not have drowned in a lake, and may or may not have led a double life - but it looks like it could be really interesting, and more of an arty horror film than the typical brainless coed slasher type fare. Thus, I am intrigued.

The Final

This one looks to be a must-see for me. The setup is thus: high school outcasts get revenge by trapping the popular kids at a fake party, so they can be tortured at the outcasts' whims. Excellent. Ignoring the fact that there is absolutely no way in hell that any of these actors or actresses could convincingly pass for high school aged kids, this looks like it could be a really fun movie, and perhaps a bit of catharsis. But since the outcasts are the torturers, I just hope to god that the popular kids don't find some way to win out in the end...

The Graves

Two sisters get lost in the desert and take a mine tour only to become prey for inbred locals. Essentially. It's funny how good this premise was back in the days of the original Texas Chainsaw Massacre, when you think about how incredibly tired and uninspiring this premise is these days. To be honest, I have very low expectations for this film, although the one reference in the trailer to Baby Please Don't Go was pretty hilarious.

The Reeds

A group of young people celebrating in a remote and foreign location (a surefire recipe for horror, I tell you) - in this case a river surrounded by reeds - have a potentially fatal run-in with some ghosts living in those reeds. Although the ghosts are kind of meh for me, judging from the trailer, this one has at least some potential for entertainment.

Zombies of Mass Destruction

This one is, obviously, a zomcom. (You know, zombie comedy?). Or else some form of parody. Zombie fan though I am, a comedy fan I am generally not. And though you can have fun with a zombie premise without taking yourself too seriously (see: Planet Terror), the trailer for ZMD left me little in the way of anticipation...

~~~

So, it goes without saying that I can't be sure which movies will be hits without actually seeing them, but judging only from what I have at my disposal right now:

Dread - definite must-see
Lake Mungo, The Final - have to see
Hidden - worth checking out
Kill Theory, The Reeds - could be interesting
The Graves, ZMD - might hold some surprises

Now then, it's too bad about the theaters...

08 January, 2010

Berserk Spoilers


If you're not [relatively] up to date on Berserk, and don't want the details of the plot spoiled (up to vol30/ch266), I recommend you don't read the rest of this post. Spoilers start here.

Over the holidays, I received the next four volumes of Berserk available in English that I had yet to read (I was kind of falling behind, but I don't mind reading it in chunks). This includes volumes 27-30 of the series, or chapters 227-266, according to my sources, and picks up in the middle of the battle of Guts vs. the apostles of the reformed Band of the Hawk, just after he puts on the Berserker armor for the first time, entrusted to him by the old witch Flora, recently deceased.


These volumes were awesome. It's so great to read a series that's consistently good, and consistently impresses me. The Berserker armor itself is truly badass, though I'm worried about its effects on the wearer. As demonstrated in the above mentioned battle against the apostles, and even moreso in the following battle against the enchanted sea monster(s), the pairing between Schierke's magic and Guts' brutality is a perfect match, and I really love seeing them working together.

I was also very happy to see Princess Charlotte return to the story, and what's more, her reunion with Griffith. That was truly a scene straight from a dream or fairy tale. Despite everything I know, it had me wanting to root for Griffith all over again. It's amazing the difference between this encounter and the previous one, which directly led to Griffith's great fall. He has so much power and confidence now, whereas last time he showed up a defeated man, having lost in battle - the first (and only?) time - to Guts, so long ago (it really seems like a different life, in a different world - and perhaps, in a way, it was), back when he originally decided to leave the Band of the Hawk. My god, everything that's happened.

I was shocked when it was revealed that the king of the elf kingdom the gang is traveling to (Puck's home) might have the power to restore Casca's mental functioning. Can you imagine? Casca back to her old self? I never thought it would be possible. Of course, this being Berserk, I don't expect things to go quite so perfectly, so we'll just have to wait and see. Still, the prospect of a recovered Casca is tantalizing.

The portrayal of the dead city was very creepy, and I'm really getting into the Kushan sorcerors being the general bad guys. Good thing Guts' gang has enlisted the help of a witch. But it leaves me wondering, as always, whether Griffith is really a good guy or a bad guy... I want to like him and trust him and fight for him so badly, but...but...well, you know what happened.

"He appeared right in front of me, and he wasn't a demon... but what looked like a human. As if he'd been yanked from before into the present unchanged. I gazed at him and for a second... I forgot to kill him."

It's amazing how close Guts' gang came to having a run-in with the Band in the port city. I can definitely sympathize with Schierke's reactions to the city and human civilization, and all the soldiers gearing up for war. Her friendship with Sonia is so sweet, but yikes, she's with Griffith, and Schierke's dedicated to Guts (and I never want to see them separated!). Luckily, she knows where her loyalty lies, but it's a shame the two girls had to go separate ways. Although, being in Griffith's entourage, I don't entirely trust Sonia (even if I like her).

Farnese's part of this story is very captivating. She's kind of sunk into the background lately, little more than Casca's caretaker, but now, with her taking an interest in magic, and confronting her roots, I hope she'll come out the other side with renewed confidence, to fight - for the right side this time. I was concerned about her family at first, but I've come to like them. Farnese's mother is surprisingly insightful, and while Manifico is a coward, Roderick actually seems pretty cool, even if I don't like him as Farnese's fiance (what will become of Serpico?). He definitely stands out from the rest of the aristocrats, though.


The dinner party was awesome. My god, when Guts cut down that demon tiger in one swipe, cutting it cleanly in half. Incredible. And before that, the tiger's reveal, when it knocked out the lights - classic horror scene.

Have I mentioned how much I love this series? Not only is the content and the approach and the characters fantastic, but the art is excellent, too. I have never read a better story. I just read four whole volumes in four days, all of which I loved, and all I can think is that I want to read (or even reread it) more!

03 November, 2009

Horror Movies For Halloween

So, um, I totally didn't get the idea to write this from a post on Exfanding. I swear.

October 31st wasn't any different from the rest of the days in October for me, but for me, Halloween isn't a day, it's a month. And that month is Shocktober. In addition to playing a vaguely horror-related game - Pathologic - for the entire month (and I still haven't finished it yet), I spent the whole month watching horror movies, as is my custom. So now I'm going to list all the horror movies I've watched over the past month, and maybe say a brief word or two (or three hundred - cuz, you know, it's me we're talking about here) about each one:

Cannibal Holocaust

The goriest movie I've ever seen. Do not recommend it to animal lovers. If you can get past the gross-out factor, though (and while it is over the top, it does serve a purpose to the story), it does have some redeeming factors - including a commentary on journalistic exploitation (which some would argue is ironically weakened by the film's own exploitative nature). This is the ultimate "jungle savages" flick.

The Texas Chain Saw Massacre (1974)

Good movie. For its reputation, it's surprisingly chaste compared to modern gorror standards, and yet, it still manages to be genuinely frightening. The bone room is terrifying, the final girl's ordeal at the dinner table is excruciating, and Leatherface's chain saw dance in front of the setting sun at the end of the movie is CLASSIC.


The Hills Have Eyes (1977)

I actually saw the 2006 remake of this film while it was running in theaters. I think both versions are good, and pretty creepy - the newer perhaps a bit more intense, though. I remember the rape scene being more disturbing in the newer version. Still, I like the older version and it stands on its own. "We'll be french fries - human french fries!"

Day of the Woman (a.k.a. I Spit On Your Grave)

A writer-ess from the city gets raped by a gang of country bumpkins and exacts murderous revenge against them. Although ostensibly a feminist's wet dream, the exploitative nature of the film arguably demeans that (what is it with everybody being against exploitation, anyway?). The lead actress in this flick is not only stunningly gorgeous, but actually quite naked for a significant portion of the film, including crawling around in the forest. You might think I'm sick for saying that, what with all the brutal rape going on, but it wasn't the rape I was admiring. It's just unfortunate that, with public morals the way they are, the only way I can get my desired dose of flesh is packaged with either hardcore sex, or violence. Best line: "suck it, bitch" (the second time you hear it ;).


The Last House on the Left (1972)

My experience of this movie was poisoned by a later realization that I probably viewed a censored version of the film. I read comments about it being incredibly intense, but I found it rather tame (likely due to the lack of cut scenes). Still, compared to the later version, it was a cakewalk. It still had its moments, though - like when they actually made the girls strip in the woods. Great 70's feel to it. "My parents work in the iron and steel industry - my mom irons and my dad steals."

The Last House on the Left (2009)

Because of the tameness of the vintage version, I decided to give the brand new remake a watch. The actress in the lead role was totally gorgeous, which made the rape scene all the more disappointing. Because they hardly even stripped her. :-( And, believe it or not, the articles of clothing they did take off had a tendency to magically reappear in the next shot. >:O Anyway, it was pretty intense, the worst parts being not the brutal murders, but the impromptu medical procedures (the dad character is a doctor). Yeah, the medical stuff always gets to me. For some reason, sewing a nose back on is a lot more disturbing to me than slicing it off in the first place...


Henry: Portrait of a Serial Killer

Great film. It's very unassuming, and not like your typical serial killer suspense thriller. It's like a behind the scenes look at the life of a serial killer - absent any kind of overbearing moral agenda (in either direction). It just presents you with this killer - who could actually be a decent guy if it weren't for his bloodlust - doing what he does. "Well, I guess I love you too..."

My Bloody Valentine (2009)

Modern remake of an older film about a miner slash serial killer who wields a mean pick axe. The movie itself didn't jump out at me, but I made a point to see this version for one specific reason - the much hyped nude scene. One of the characters is fully nude for like a whole 5 minutes. Verdict? The actress was very "porno chic" (and I say that in the nicest way - though it just isn't my style), but other than that, I give the scene two thumbs up - that includes the actress for doing the scene (I read that it was actually her idea to do it completely nude), as well as the guys behind the cameras for going along with it (not because they wouldn't want to - I mean, come on - but because most people would be too much of a pussy to stand up against the censors for a scene like that). I just hope (against hope) that scenes like these become more common place in a wider variety of films. The only thing that bugged me was what the trucker said after his naked "date" followed him out of the motel room and into the parking lot - "put some clothes on before some kid sees you." *facepalm*

The Brood

Brought to my attention by some guy I forgot, The Brood is a David Cronenberg film - if that doesn't mean anything to you, then forget it. Admittedly, the actual film experience was far tamer than I was expecting based on the hype, but it was still a good movie. About some brood of murderous children incarnated into flesh by a fringe psych practice ("psychoplasmics", I believe). The birthing scene is pretty icky, but most of the rest of the creepiness factor comes from the juxtaposition of children and murderous violence.


The Fly (1986)

Thinking of David Cronenberg got me remembering that I had never seen (or at least not within memory) his remake of The Fly. I'd seen the old Vincent Price version, and the remake's sequel, but not the remake itself, which is highly (and rightly) acclaimed. Very good, and really got me thinking about the (admittedly fictional) logistics of teleportation (as well as its risks). "I'm saying, I'll hurt you if you stay..."

The Evil Dead

The extent of my familiarity with this cult classic (regarding it and its sequels as one) has been a few recycled quips (to great effect) in Duke Nukem, and a couple minutes watching a scene from Army of Darkness before switching the channel in disgust (at the slapstick, not the gore). I had read that the first movie was more serious (which indeed it is), so I decided to watch it. I liked it. It manages to be pretty scary, and the over the top gore fx are impressive.

Evil Dead II

I had read that Evil Dead's sequel was sort of an overlap to the original movie, with some stuff added in, and having watched the first one, I couldn't withhold my curiosity about the inevitable comparisons, so I watched the sequel. It was a lot campier, to my disappointment, but it still had some redeeming qualities, such as some of the fx, and certain aspects of Bruce's - er, I mean Ash's - growing caricaturization; that is, the parts that managed to be cool instead of just plain silly.


Army of Darkness

And, having come this far, I couldn't resist watching Army of Darkness, just to round the experience out. The slapstick still bothered me, but it was slightly more tolerable in the context of the whole film. Interestingly, I remembered some of the plot points, as well certain quotes, from an Army of Darkness Doom mod I've played. I have to admit, though, that the immortal quotes (such as, "hail to the king, baby") were more entertaining in Duke Nukem, when they had already become legendary (and were spoken in such a manner), rather than here in this movie when they're still nothing more than cheesy dialogue. :p I was also surprised to find out that this movie was an inspiration for Peter Jackson's later filming of the Battle At Helm's Deep in his silver screen Lord of the Rings adaptation(s) - but the similarities are blatantly obvious, even down to some of the orc - er, skeleton - yells. It's just weird for me to draw such a connection between a silly movie like this and a serious movie like LotR...

Dead Alive (a.k.a. Braindead)

Speaking of Peter Jackson, he also did this film, which is notable for its ridiculous - no, make that ludicrous - overabundance of gore. The film itself was kind of so-so for me, and some of it was just grossness for the sake of gross-out. But I cannot deny the sheer brilliance of, for example, the lawnmower scene. Just watch it. Words are not necessary.



Shaun of the Dead

I had been told this was a really good movie, and supposedly one of the best zombie movies ever. And despite it being a comedic parody of the zombie genre, I decided to watch it anyway. It was indeed entertaining, and a very well accomplished film. I can see why so many people love it. I still prefer serious zombie flicks, though, despite my ensuing decision to go on a zomcom binge:

The Return of the Living Dead

Since having seen Night of the Living Dead, and reading about the split between the "Dead" and the "Return" sequels, I've been curious about both. The Return titles take themselves far less seriously, but they (well, some of them, at least) do have some things going for them. Return of the Living Dead is funny and entertaining without becoming too silly, and the style/approach of the zombies is very iconic - foggy graveyards, hands reaching out of the ground, etc. The soundtrack to this film is also great, with a lot of rocking tracks. It's very much an 80's movie, but I say that in a good way. I liked the assorted cast of stereotypically punk kids - especially Trash, the girl with an erotic obsession with death, who does not hesitate a second to strip naked and dance on top of a tomb. "Do you ever fantasize about being killed?"


Also, Tarman, the first zombie that comes out of the canister, is by far one of the coolest looking (and sounding, and moving) zombies I've seen, from a stylish (rather than strictly scary) perspective.


Return of the Living Dead Part II

Part II has that late 80's, cusp-of-the-90's feel to it, with younger kids in one or two of the lead roles, and more of a neighborhood-wide setting compared to the more claustrophobic first. Also, some elements from the first movie are recycled here, including two of the characters (played by the same actors), who are reinvented (rather than continued) to lesser effect. It was okay, but not as good as the first - although the foggy grave-rising effect remained in top form.

Return of the Living Dead III

III is not only atrociously submerged in 90'sism, but it also tries to take itself far too seriously - and that's coming from me - trying to be some kind of dramatic love story where one of the lovers happens to turn into a brain-feasting zombie (although she fights her urges, very hard). Riverman was an interesting character, but ultimately I'd call this one a flop - even the "kickass" sadomasochistic garb the zombie girl dons managed to miss the mark for me...

Dawn of the Dead (1978)

Night's true sequel. I have utmost respect for Romero's original zombie trilogy - now that I've actually seen it. The best part is the sense of the advance of the zombie apocalypse from one film to the next. As everybody knows (right?), in Dawn, our heroes hole themselves up inside a large indoor shopping mall. I guess it's supposed to be a social commentary about consumerism (which I sympathize with), but still, I can't help thinking that if I was in their situation, with an entire shopping mall (and all it's included goods) at my fingertips, that would be a pretty sweet way to live.


Day of the Dead

I think I liked Day even more than Dawn. Reminds me most, of the three, of 28 Days Later. The early scene in the abandoned city is great. The military guy is a real jerk, but as a character, he's great fun. Dr. "Frankenstein" and his tamed zombie Bub are excellent - the concept of tamed zombies has a strong tendency to misfire (from a serious, rather than a comedic, perspective), but here it's achieved perfectly.

Land of the Dead

Good concept, entertaining movie, but ultimately disappointing as a Romero film. It turns out I have a hard time taking a film starring John Leguizamo seriously. :shrugs: Also, I know the film hinges on blurring the line between the living and the walking dead, but I don't think the zombies were "zomby" enough. Especially the lead one, who learns faster than the others - as has been noted elsewhere, he looked more like a modern movie vampire (the monster kind, not the emo kind), than a zombie. Ah well.

Suspiria

Interestingly, I had seen Suspiria's sequel Inferno the same time I first saw Night of the Living Dead (I had picked it up on a whim), so I thought it an appropriate match to watch this after having caught up on the Romero series. Suspiria is a Dario Argento classic which makes full use of the audio and visual aspects of the film medium. Lights, colors, great spooky music, and a creepy story about a witches' coven that runs a dance school. This movie has a fantastic atmosphere, and is the kind you can just put on on Halloween and it'll set the mood perfectly.


Profondo Rosso (a.k.a. Deep Red)

Since I liked Suspiria so much, I decided to pick up another Dario Argento classic. Deep Red wasn't as visually stunning for me, and it drags on a bit long, but it's a good classic murder mystery, with some surprising turns, and the use of music in the suspenseful pre-murder scenes is just plain kickass.

Paranormal Activity

Zombie Strippers

Going from the title and description, I was expecting this movie to be terrible - and it pretty much was - but, it was a lot more watchable, and had a lot more redeeming qualities, than I was expecting. Okay, I find the concept of a movie that takes place in a strip club intriguing. Don't judge me. Of course, I don't find decaying flesh to be attractive (I swear), but there's a certain novelty value to the idea of stripping zombies. "That chick is cold as the dead flesh of a stripping zombie." The goth chick was pretty hot, until she began to rot. Low point: the V-Cannon...


Outbreak

More of a Hollywood action-adventure thriller (have you seen the cast list?) than a horror, per se, but there's undoubtedly a horror element to a good deadly virus outbreak plot. Plus, it relates to the theme of that game I mentioned that I'm still playing, so it's relevant to my current preoccupations. I enjoyed the movie, and it was actually quite intense at parts, like the very end.

And nobody said this was the end. ;)

02 November, 2009

4 Years of Pumpkin Carving

I don't remember what sort of jack-o-lanterns I carved prior to three years ago, or even if I bothered to carve one. Sure, I carved as a kid, but that was a long time ago. While I was away at school, I doubt I carved any, since I was absorbed in my studies during Halloween, and away from the family atmosphere that promotes such activities as pumpkin carving (as opposed to horror movie watching, which I do regardless of atmosphere - and, in fact, year-round). But I have records of the jack-o-lanterns I've carved in the previous three years, plus this most recent one.

My approach to pumpkin carving is to create a design that is simple, with few cuts, but has a distinct and decidedly creepy look (i.e., no incredibly generic triangle-eyed square-toothed grins). Basically, I'm not an expert pumpkin carver, I'm just a guy with a knife - so it's gotta be something simple or else I'm likely to screw it up, but on the other hand, I care enough about it that I want it to be something memorable. And though this isn't a steadfast rule, I generally go for faces, rather than symbols or something else, as that's just the traditional approach.


Here you can see my jack-o-lantern from Halloween 2006. It was inspired by the "character" of The Engineer (specifically, this image - warning: grotesque imagery) from the first Hellraiser movie. I had just seen the movie for the first time that October, and was quite enamored with it. I tried my best translating The Engineer to pumpkin form, and I think it was a good idea, and I'm glad I tried it, but I believe the overall result was less than absolutely spectacular. If anything, the problem here was that the source design was just too complex.


In 2007, I went a bit simpler. Although this design was not based on anything specific, to my recollection, I must have still had the Hellraiser aesthetic on my mind, as that's what the stitched eyes remind me of. I really like that detail, though. It was tricky to pull off, carving it, but I feel the effect was worth the effort. For the mouth I just wanted to radiate a feeling of torment, screaming - this jack-o-lantern was meant to clearly be in a lot of pain. This is not a monster pumpkin you are to be frightened of, but a victim whose pain you empathize with. Unless the torture is self-inflicted!


My 2008 jack-o-lantern appears to be a variation on the previous year's design. I was definitely going for a 'blob monster' kind of feel with this one. Maybe some kind of a swamp thing. I have to admit I like how it turned out, and I think the 'blob' effect works well. Carving that mouth was a little tricky, though - you have to be careful not to be too rough or cut the 'slime trails' too thin or you might lose one. I also shaved the surface of them back a bit to give them a slight recessed look, so that the mouth looked like one entity and not three separate, adjacent openings.


And we come to this year's jack-o-lantern. I had two ideas to choose from, based on two movies in my mindset this year. I had recently seen Paranormal Activity, which I was rather impressed (read: scared shirtless) by, and I was (and, at this moment, am still) anticipating The Fourth Kind, which hits this weekend. The former is about a ghost haunting, and the latter, alien abduction - two forms of fright that are the most successful at still scaring me even as an adult. Since the demon/ghost in Paranormal Activity is invisible, as ghosts usually tend to be, the decision was pretty much made for me. :p

So I decided to do an alien face, which may not be the most original idea, but how many extraterrestrial jack-o-lanterns do you actually see? Anyway, I don't recall ever having done it before, so I was excited to give it a try. And I really like the result. I must admit, the pumpkin I had at my disposal was just about perfect, being more of the tall rather than plump variety. Carving the design was pretty straightforward, the only challenge being the tiny nostrils. In order to allow enough light to come through so that they are not ignored, you have to carve at a widening angle as you go back, like an archer's window in a medieval castle turret. But, especially with such a small hole on the outside surface, it's tricky to carve back without inadvertently widening the hole. You have to be very careful.

18 October, 2009

Paranormal Activity


Do you know that feeling you get sometimes, when your blood chills, and your skin gets all tingly? It's not a feeling of action, like when something attacks you and you feel compelled to act, but a feeling of frightened anticipation. Your senses heighten and you start breathing rapidly, as you scan your surroundings. You know there's something there, and you know it is a threatening force, but you don't know exactly what it is, or even what it has the ability to do.

When I was a kid, scary movies scared me. Alien gave me recurring nightmares, and The Exorcist made me feel ill. I am a huge horror fan these days, and I love watching scary movies. Scary movies entertain me. But rarely do they genuinely scare me. When I watch Alien now, I still very much enjoy it, and I can appreciate the details that make it not only a very good, but a very scary movie. But it no longer gives me nightmares. It doesn't cause me to feel nervous at night when I find myself in a dark hallway.

I don't need to be genuinely scared to enjoy a scary movie. Scary movies have all sorts of merits above and beyond that. But a movie that actually manages to genuinely scare me - me, a mature (well, that may be debatable) adult - that's something special. And there are few things that genuinely scare me in movies. When I see a movie, I know it's fiction. It's usually easy for me to engage my suspension of disbelief and get absorbed in the movie, but when the credits roll, I disengage, and I understand that what I just saw wasn't real - it was a fantasy. So I don't remain frightened of the serial killer or the ugly monster as I leave the theater and return to my real life.

But there are some themes, some images, some concepts, that are genuinely scary to me, such that engaging in that fear in the theater touches on some real fear inside of me, that exists and remains regardless of the fictional nature of the film. Two things that do this to me are ghosts and aliens. And not just any ghosts or aliens, but specific portrayals of ghosts and aliens. Few images alone have the power to touch that nerve of primal fear in me, and one of them is the stereotypical shape of a grey's face. I don't know why, but it frightens me. Of course, accompanying that face is the whole folklore of alien abduction - being snatched out of your bed and having painful medical experiments performed on you against your will in an unfamiliar, even unearthly, location. Whether or not I actually believe in such encounters is a moot point - the idea of it genuinely frightens me.

The other thing that scares me is ghosts. Not CG ghosts and elaborate special effects, but the idea of the unseen undead. The fact that they have abilities above and beyond the realm of what we understand to be possible, and that we can't simply nail them down into a certain visible form and say - here, this is a ghost, become familiar with it so that we may no longer be afraid. It is that primal fear of the unknown.

I love creature effects. I love over-the-top creature effects. Even when it doesn't look realistic, as long as it looks awesome, I love it. But monsters are gross, they're not scary. They can be ugly, they can be disgusting, and their presence can be scary, but there is a world of difference between a physical beast standing before you in all its ugliness, and an ethereal form that you cannot see or touch: a thing of great evil hiding in the shadows; one that is not restrained by the limits of physical reality, but is able to manifest at will in the form of your darkest imaginings, by avenue of not having a form. It's not that it becomes what you fear, but that you fear it all the more because you cannot pin down its fearsomeness. It transcends fear.

There's been a lot of hype about Paranormal Activity, and also an inevitable backlash. Usually, in these cases, the best course of action is to see the movie and decide for oneself what merits it may have. Of course, advertisers know this, and are not above playing off of that formula, artificially injecting hype into a project. Artificial hype inevitably leads to backlash, thus fueling the scenario. But then, wary consumers are hesitant to support the lie. Not knowing if the hype is true or not, you just have to take a risk.

I took the risk. And it paid off. I can tell you this: the hype surrounding Paranormal Activity is true. It's the scariest movie I've seen since before I stopped being the little kid who was afraid of the dark. But what's also true is the fact that not everyone will be scared by it. If you're not scared by the brand of fear that Paranormal Activity employs, then you're likely not to think much of the film.

It's not a "good movie" in terms of having great characters, an intriguing plot, lots of action, etc. Paranormal Activity isn't really a "movie", it's more of an "experience". It's similar to The Blair Witch Project. If you thought The Blair Witch Project was scary (and I did), you'll like Paranormal Activity. If you thought The Blair Witch Project was stupid and very un-scary, you probably won't like Paranormal Activity. If you enjoy watching 'haunted house' and 'ghost hunting' programs on television, you'll enjoy this movie.

I don't believe in ghosts. I don't even think those ghost hunting programs are usually all that convincing. But the concept scares me. Being in a dark house at night, hearing strange noises, evidence apparently suggesting the presence of another being even though physically it would be impossible. I don't *believe* those programs, and I don't think their ghosts are real. But they do scare me. I can place myself in a frame of mind, where my imagination allows for the possibility of such impossibilities. And it terrifies me. The idea of being in a room all alone, but not actually being alone. Sensing a presence that cannot be seen or felt. A presence that knows just how to get a rise out of me by making a loud thump here, a quiet whine there. That's the sort of thing that gets the hairs on my arms standing. And that's the kind of scare that Paranormal Activity delivers.

So forget about the hype for a minute, and just think about the concept. A couple who video records evidence of a haunting, which progressively gets worse as the nights pass. You already have a pretty good idea if it's the kind of film you'll enjoy, or be scared by. You won't be grossed out by over-the-top creature effects, that's for sure, but if it's the old-fashioned 'bump in the night' that terrifies you, you'll be sure to have a few nightmares after seeing Paranormal Activity.

P.S. The audience reaction was great. I haven't experienced an audience reaction this good since Grindhouse - and that was more a reaction of entertainment. In this case, it was a reaction of fear!

14 September, 2009

Your Personal Nightmare

As promised, here is my follow-up to the previous post on Silent Hill Origins.

Let's start by looking at the stats for my second play-through:

Total enemies killed using melee weapons: 188
Total enemies killed using firearms: 1
Total enemies killed using fists: 58
Total items collected: 330
Number of map views: 7
Number of times saved: 13
Distance walked: 21.97
Total game time: 4:26:50
Total flashlight use time: 0:23:48
Number of game completions: 2

Total game time was cut in half from my first time, down to just 4.5 hours. Saves were reduced to almost a third of the previous number - showing my increasing confidence and knowledge of the game. I made a conscious effort not to view the map (although I still instinctively picked the maps up, and doing so results in an automatic view - that counts six (Town, Hospital, Sanitarium, Theater, Motel, Othertown) plus one extra view when I accidentally pressed the wrong button), and to keep my flashlight off as much as possible. You can walk right past most demons with the flashlight off (if the room is dark), and they won't attack you, but of course, it can be hard to see things lying around (and some rooms are just really really dark). I also focused on just using melee weapons/fists (I was kind of undecided/confused about which to choose) - however, that one firearm kill is none other than The Butcher, whom I was too afraid to fight up close, considering his lethal Great Cleaver.

As you may have suspected, all of these special conditions I fulfilled for the express purpose of earning accolades, which I briefly mentioned in the previous post. Extras in Silent Hill Origins are separated individually, such that you can earn them one (or more) at a time, and you get to keep the bounty on successive play-throughs (instead of just the next play-through). Previous Silent Hills gave rewards for high star rankings (abolished in this game), the best reward reserved for the nigh impossible ten star ranking. In Origins, you can work on the different accolades independently, instead of having to satisfy all the right conditions in a single play-through.

For example, there is a Sprinter Accolade, for beating the game in under two hours, and a Daredevil Accolade for beating the game without a single save. Previous games would require a minimum number of saves *and* a low completion time (along with myriad other requirements) for the ten star ranking, but this way, you can play the game through once, focusing on speed, saving as much as you want in order to perfect your timing, and then play it again, taking as much time as you need to beat it, but without saving your progress. Afterwards, you'll have both rewards in the subsequent play-through!

Well, that's exactly what I was planning on doing, but I started my sprinter run and I just thought to myself, "I don't feel particularly threatened", so I just didn't save and made it my daredevil run as well! Here are the stats for that run:

Total enemies killed using melee weapons: 4
Total enemies killed using firearms: 0
Total enemies killed using fists: 23
Total items collected: 88
Number of map views: 21
Number of times saved: 0
Distance walked: 6.66 Km
Total game time: 0:57:52
Total flashlight use time: 0:03:04
Number of game completions: 3

Zero saves, and completion in less than an hour (taking the shortcut joke ending). That 6.66 Km walking distance did not go unnoticed. Flashlight time under 5 minutes(!). Focused on killing with my fists (albeit with the help of the powerful Moon Gauntlets - although you have to be careful to only knock the enemy down and not kill it with the gauntlets so that you can stomp it and get a "fist" kill, since the gauntlets count as a melee weapon).

My overall conclusion for this game in comparison to previous Silent Hills is that it's fairly short (although I remember the original Silent Hill being relatively short as well), and, as much of a sting this is, not quite as scary as the other games. Still scary, just not as. Now let's talk about some of the cooler Extras:

Each accolade earns you an alternate costume, and some of them get you an additional special item. I'd say the majority of the costumes are kind of boring, but there are some cool ones.

Acquiring the "good" ending gets you the Savior Accolade, which comes with a nifty leather outfit, and the previously mentioned Moon Gauntlets, which are quite powerful - I was surprised when the final boss of the game took three whole punches to defeat!

The "bad" ending nets you The Butcher costume, which is pretty cool (bloody clothing), and The Butcher's Great Cleaver.

The UFO Ending (a joke, and a Silent Hill tradition), gets you the Tesla Rifle, which is a gun that shoots lightning. It's not super-powerful, but as it's supposedly powered by moonbeams, it never runs out of energy, and is quite cool to use. The "spacesuit" costume is unremarkable.

The Sprinter Accolade, achieved by beating the game in under two hours, gets you a costume which looks unappealing (sweats), but allows you to run nonstop without running out of breath - thus quite useful for running down those long streets of Silent Hill.

The Stalker Accolade, for playing in the dark with the flashlight off, is perhaps one of the coolest. The costume is a "black ops" uniform, and the accolade also includes a pair of night vision goggles, which are quite useful indoors. Get used to the characteristic green vision, and you'll be able to hunt demons in pitch black, knocking them out before they know what hit them. Particularly good for sneaking past demons without getting attacked, in order to save time and ammo.

The Fireman Accolade is also pretty cool. At the beginning of the game, there's a sequence where you come upon a burning house, and have to save the girl (none other than Alessa) inside. If you do it really quickly, you'll earn the accolade, which gets you a neat fireman costume and a powerful Fire Axe.

Take your choice, do you want to play through Silent Hill as a Fireman, a black ops agent, or a bloodied serial killer? The dog costume (Daredevil Accolade) and the Mexican wrestling outfit (Brawler Accolade) are amusing, but ridiculous. The latter is earned by defeating most enemies with your fists. As alluded to, there are also accolades for defeating most enemies with melee weapons, and with firearms. And there are a couple others.

And now let's talk psychology. If you don't want to read major plot spoilers, then don't read any further. One of the coolest things about Silent Hill is the concept of the town personalizing your inner demons, and manifesting them into a[n apparently] physical form, to h[a]unt you down, until you uncover whatever deep revelation the town intends for you, or come to terms with a certain traumatic event in your past. For example, it is said that Alessa is afraid of dogs, thus explaining the dog monsters in the first (and third) game. Also, the schoolhouse boss in the first game was a monster from a scary story found in the school's library (The Monster Lurks). In Silent Hill 2, James is pursued by the assassin Pyramid Head, which can be said to be a literal embodiment of his [repressed] guilt about putting his wife out of her misery. Similarly, in Silent Hill Origins, it is revealed that Travis Grady may have a split personality - unknown to the side of him that we control in the game - as a result of the trauma of his parent's deaths in childhood, that manifests in the form of a brutal serial killer (The Butcher). Travis' unexpected layover in Silent Hill, in addition to his interactions with Alessa, serve to dredge up the childhood trauma he's repressed, and force him to confront his alter-ego. In a very real sense, it is a healing journey - although success (and survival) is far from guaranteed. This is what I love about Silent Hill.

Two recurring species of nightmare in the Silent Hill games are the demonic nurses, and the "straitjackets". The former represent a not uncommon fear for many people of doctors (and it's no coincidence that much time in Silent Hill is spent in a number of different hospitals). The straitjackets - lumbering figures with limited capabilities for aggression (though that doesn't hamper their intent) - can be said to represent personal feelings of self-imprisonment, and feelings of weakness and inability to cope with one's problems (not unlike the symbolism of the VIII of Swords). The enemies that show up in Silent Hill Origins take forms that represent Travis' fears and insecurities, and in some cases Alessa's also. The "carrion" demon - an oversized, disfigured, stumbling half-roadkill beast - represents Travis' guilt over animals killed during his career as a truck driver. The "twoback" beast that stalks the motel mocks Travis' sexual insecurities, which are suggested in dialogue elsewhere. And of course, the malformed figures of Travis' parents, whose deaths traumatized him as a child, constitute two of the bosses/obstacles on Travis' journey of healing.

You have to admire a game that inspires psychoanalysis on this order. But what tickles my inspiration bone, is the idea of personalized nightmares. What if you - yes, you - were to visit Silent Hill? Is there a monster lurking in your subconscious, waiting to be recognized? What kind of nightmares haunt you, and what form would they take as you cautiously, nervously wander the foggy streets of Silent Hill? I ask this question, and I think the answer would be most intriguing, however it's not only an incredibly personal question (and revealing your fears and insecurities always comes with the risk that others could take advantage of that information - then again, all the better for you to confront them), but it's also asking you to shed light on something that may well be hiding in the darker corridors of your mind; perhaps a place you'd rather not go. But Silent Hill has a way of calling you, of pulling you into a trap which forces you to do just that, if you would survive.

I think it's something worth thinking about.

12 September, 2009

10 Iconic Horror Films To Start Your Collection

Now that I've got my mind on Halloween, I simply can't get it off. Not that that's a bad thing - Halloween being my favorite holiday of the year and all. Have I told you yet the story of how I got into being a horror film fan? Well, today's agenda isn't to discuss my favorite horror films (blast from the past), but to discuss 10 (because 10 is a nice round number, and perfect for a list) of the most classicest most iconicest horror movies of the past half-century. If you're a horror fan, you've probably seen these movies so many times that you're either absolutely sick of them, or completely fanatic about them. And if you're not a horror fan, this might just be a good place to start...


Psycho (1960)

Alfred Hitchcock is rightly regarded as a master filmmaker, and Psycho is one of his most popular (and iconic) films. While it may be dated by today's standards, it's one of the classic examples of a suspense thriller, featuring a disturbed psychotic as the antagonist. You don't even have to have seen the film to recognize the gory (for its time) shower scene (and accompanying score) - that's how iconic it is!


Night of the Living Dead (1968)

Before George Romero, zombism was a voodoo curse that wealthy white imperialists contracted warlocks to cast on deceased (or soon to be) sharecroppers in order to acquire cheap slave labor (and you probably think I'm kidding!). Romero resurrected the "ghouls" as brainless rotting re-animated corpses, slave only to their hunger for living flesh, whose prodding slowness is made up for in sheer numbers. This film is a dark, paranoid, survival horror (and still surprisingly good for its age) that (re)defined the subgenre.


The Exorcist (1973)

An intense, draining experience of a movie about an innocent little girl suffering from demonic possession, The Exorcist is the end-all be-all (the alpha and the omega, if you will) of religious horror. I was first exposed to this film while still in the single digits (presented to me by my mother of all people!), and back then, its effect on me was more of disgust than impression - though you could say it had its effect. Interestingly, I recently re-watched it, and, being disavowed of religious superstition, yet still quite frightened of hospitals, the part of the film that made me most uncomfortable was the extensive medical testing our little possessee has to endure. If I might make a recommendation, don't bother watching this film on cable TV, as it's guaranteed to have its teeth removed - and for a film of this caliber, that's akin to blasphemy!


Alien (1979)

I've said it before, and I will say it again - Ridley Scott's Alien is the epitome of sci-fi/horror. The construction of the film is, in a sense, Poeific, in that all the elements, from setting and filmography, to score, to characters and character relations, to creature design - everything works together to create a truly frightening atmosphere. The horror is genuine: at once terrifyingly familiar (primitive body horror), and mysteriously alien. And speaking of which, H.R. Giger's design for the titular xenomorph has become a true horror icon (its frightfulness only mildly diminished by the recent crop of crappy cross-over cash-ins).


Poltergeist (1982)

Paranormal ("ghost") movies tend to be hit-or-miss. Despite its connection to Steven Spielberg (burn), Poltergeist manages to scare, helped in no small part by a big special fx budget - possibly in contrast to the idea that ghosts, being largely invisible, don't require much in the way of elaborate fx (although that's probably just a cop-out). Poltergeist and its sequels managed to plant quite a few specific scenes of terror into my young head which had a habit of haunting me from time to time. And ever since this movie came out, the world has been awakened to the very real supernatural peril of building on top of ancient Indian burial grounds. Don't believe me? I dare you to try it. Yeah, that's what I thought.


The Texas Chainsaw Massacre (1974)

The Texas Chainsaw Massacre should need no introduction. And I probably say that because despite hearing about it again and again, I'm still not sure I've actually seen the original version (although I do recall watching a modern take on it). But who can forget the stories of how the movie was so scary, people would vomit in disgust and flee the theaters? These days the cannibalistic country folk plot has been beaten to death (and then eaten?), but Leatherface and his chainsaw remains an icon of horror.


Halloween (1978)

John Carpenter accomplished greatness with his take on the holiday of horror - Halloween - inspiring an entire industry of slasher flicks featuring teenagers being picked off one by one at the hands of an unnamed killer. But Halloween remains excitingly fresh, even as the emotionless masked killer repeatedly satisfies his unquenchable bloodlust. In a truly terrifying scene, our heroine runs screaming, from house to house in a calm suburban neighborhood, with the very Bogeyman himself on her heels, and the neighbors ignore her cries, likely thinking it some prank. The filming of the scene is so normal - no ultra-panicky camera chasing after the heroine, or crashing orchestral cues - that it just feels so very real, and thus that much scarier. Ironically, modern horror could learn a few things from one of the most imitated horror movies of all time.


Friday the 13th (1980)

Continuing in the slasher vein, Friday the 13th locates itself in a cozy (but deadly) summer camp, and actually provides some meaning behind the oft-recurring theme of the slutty teenagers being the most in danger of getting slashed. Certain elements which I am hesitant to mention here - despite this being the sort of movie that you know all the secrets from, even if you've never seen it - keep this title relatively fresh and exciting. Interestingly, Jason doesn't don his ultra-iconic hockey mask until the third film in the series! And while we're speaking of icons, trust me, you know the soundtrack to this film. ch-ch-ch, ah-ah-ah


A Nightmare on Elm Street (1984)

What A Nightmare on Elm Street adds to the slasher formula is moving the killing field into the realm of dreams. A scary thought, is it not? Sleep - that period in which you are most defenseless, and when your dreaming mind is most open to suggestion. And noone can go very long without needing to enter that realm, despite the risks. The iconic antagonist, Freddie Krueger, also adds a macabre sense of style to the slasher's wardrobe, with his striped sweater, hat, and fingerknives. Don't miss a very young Johnny Depp finding himself the source of an impressive fountain of gore (you have to see it to believe it) - and speaking of gore, this is another film I'd recommend not watching on cable TV, as the gore fx are quite impressive (oh, don't be one of those people), and thus not to be missed.


Hellraiser (1987)

I feel like Pinhead is infinitely more iconic than Hellraiser itself, but no matter, it's an excellent film. Based on a Clive Barker story which I have yet to read (but I've read others of his penning), the subject matter alone is enough to make you squirm. Picture, if you will, an occult puzzle box which, when properly solved (think of it as the devil's Rubik's Cube), summons the cenobytes - sadomasochistic demons (or angels, depending on your persuasion) intent on giving the puzzle solver the gift of ultimate pleasure (by way of ultimate pain, of course). Pinhead, the unofficial leader of the cenobytes (I'm rather fond of Chatterer, myself) has been known to get fanmail from rabid fangirls who want him to father their children. And you thought I was kidding about the "angels" part.


There's your start, now get to it. There's a whole world of horror out there - with every conceivable flavor of nightmare on offer. Apologies to vampire and werewolf fans. Also to puppet fans - puppets have never been very scary (or very funny either, for that matter) to me. Sorry. And also the oldies monster fans - Dracula, Frankenstein, Wolfman, The Mummy, Boo Berry, etc. - that era is outside the scope of my primary interest. In spite of these deliberate omissions, keeping in mind that this list is about iconic horror films, and not personal favorites, feel free to chime in and add titles you think would fit on the list. And hey, it's only mid-September, but don't be ~afraid~ to start your Shocktober early this year!

09 September, 2009

Silent Hill: Origins

It's a little bit early yet to be celebrating Halloween (Samhain for my Pagan readers :D), but I recently decided to finally pop in Silent Hill: Origins and give it a playthrough (or two or three). It's officially the fifth game in the franchise, following the spin-off-turned-canon SH4: The Room, and acting as a prequel to the original game. As such, the plot ties into the details of the cult's original experiment which resulted in the transformation of Silent Hill into the nightmare town it is, and offers a little bit more detail about said cult and said experiment which was mercilessly obscure in the exposition of the first game.

The game's plot is split between the primary protagonist's own psychological problems, and his incidental encounter and subsequent meetings with Alessa Gillespie, cultleader Dahlia's daughter - the girl whose sacrifice turns hell loose on the tranquil lake resort town, and whose nightmares form the basis of the town's endless terrors ("when do we get to see into your sick little mind?" - be careful what you ask for...). The protagonist, Travis Grady, is a truck driver who happens to be driving by Silent Hill at entirely the wrong time (although you can be sure it's no coincidence). Travis has blocked out a particularly gruesome event in his childhood, involving his parents, which unsurprisingly, the haunted town is insistent on dredging up for him.

Gameplay-wise, Origins plays much like a traditional Silent Hill. The part of the town you get to explore is a little section just barely overlapping with that of the first game - with the familiar Alchemilla Hospital making another appearance (along with fan-favorite character Lisa the nurse). Other locations include a suitably creepy sanitarium, a cozy theatre (like for plays, not movies), and a motel.

Two aspects of the game that stand out are the mirrors and the melee weapons. Mirrors serve as the primary transportation module between Silent Hill and the "Otherworld", allowing you to choose when to move between the realms (although it's a pseudo-choice, since you have to go where the game leads you - but at least it gives you the feeling of controlling your passage; although not being in control is scary, knowing that you have to enter the Otherworld and that you have to be the one to take that step, willfully, is scary, too). The infamous siren that I so miss from the first game does return, but only to signal the end of each nightmare portion (after the boss battles, that is), and seems to correspond with Alessa waking up (hence the recession of nightmares) - at least I think that's what's going on.

On to the melee weapons. As a truck driver, Travis (apparently) has the strength to grapple with his demons in generally closer quarters than protagonists of the past. Although there are a variety of firearms available for the claustrophobic, the game is littered with all sorts of handheld items that can be used as weapons - from knives, scalpels, and hammers, to wooden planks, typewriters, and even drip stands (those things you find beside hospital beds)! All of these weapons are breakable after a certain amount of use (which usually isn't a whole lot), although the sheer number of them available pretty much ensures you'll never run out. Actually working up the courage to get up close to the demons, to conserve your all-important firearm ammo, is your problem, though :p. Although, some of those items (like the typewriters and portable TVs) can be tossed at the enemy, and actually pack a decent punch. And speaking of punches, you can actually fight the demons barehanded if you've got the guts!

Well, for my first run-through of the game, I did fine. Took me some time to adapt to the fighting, learning the demons' maneuvers, what type of weapons to use against which species of nightmare, and whatnot. I ended up losing a lot of health throughout the game, prompting me to actually get a bit worried in a couple places. What trouble I had with the regular demons was made up for, I guess, in the boss battles, which turned out to be relatively easy for me. To my surprise, the game apparently doesn't have difficulty levels, so it won't be getting any harder on subsequent run-throughs, as I had initially assumed, though. To my horror, two of the bosses returned later as regular run-of-the-mill demons! (Although, to be fair, the first "boss" was just a regular demon to begin with, if possibly a little stronger than average). The other bosses were pretty creepy, that's for sure. Especially "Daddy"...

Here are my summary stats for my first run-through:

Total enemies killed using melee weapons: 40
Total enemies killed using firearms: 56
Total enemies killed using fists: 83
Total items collected: 353
Number of map views: 486
Number of times saved: 37
Distance walked: 25.34
Total game time: 8:26:25
Total flashlight use time: 4:24:54
Number of game completions: 1

Eight and a half hours to beat it the first time. The "total enemies killed using fists" isn't as impressive as it sounds, when you take into account that only the final blow matters. When you hit a demon a few times, it falls to the ground. You can then "stomp" it to finish it off in a single hit, whether with a bullet, a melee weapon, or your boot (counts as "fists"). If you're too slow, it'll get back up and you'll have to hit it some more to knock it down again. So generally, I like to save ammo by shooting a demon down and then switching to fists to stomp on it.

Total items collected netted me a "Collector's Accolade" - I'm planning on earning some more accolades, then I'll probably come back and post an addendum discussing the "extras". 37 saves - as you can see, particularly the first time through a game, I'm a very cautious player. I'm also a very thorough player, which contributes to the number of items collected. I have to laugh that my highest rating is "number of map views". I'm surprised they even count that (there's an accolade related to it - so that's why). But yes, I check my map obsessive-compulsively. Practically every time I change rooms. And in the brief parts where I don't have a map (or when I enter a new area and before I pick up the map), I get stressed out because I can't visualize the overall architecture of the area I'm exploring. I actually said to myself at one point, "I feel nervous without a map". XD

I'm gonna end this on an interesting note. Origins has it's own Pyramid Head of sorts, in the form of The Butcher. He's basically a less distinctive Pyramid Head (i.e., without the signature pyramid head), who carries a huge butcher knife (though still considerably smaller than PH's Great Knife (though just as deadly)), and is rather more preoccupied with sadistically slicing through the flesh and bone of his victims than raping them (as PH is wont to do). So maybe not quite as distinctive a character as good ol' Pyramid Head, but still pretty intimidating. Although his presence in the game seems more secondary than primary, I understand he has some significance with regard to our protagonist's psychosis, but that's to be explored in the "bad" ending to the game, which I am currently pursuing. Ah, you gotta love Silent Hill, where the "bad" endings are often better than the "good" ones!

Hm, there was another issue I was going to address, but I guess I'll leave you hanging (on the meat hook?) until my followup. :p

19 July, 2009

Nudity for the sake of nudity

I recently watched a film from the mid-70's titled Immoral Tales, which consists of four unconnected stories of carnal immorality, that basically amounts to softcore porn. In the first tale, a young man lures his all-too-willing cousin onto a rocky beach to impart a hands-on (or rather, mouth-on) lesson about the tidal force residing within the male genitalia. Note that none of these stories are filmed explicitly - though the second one comes pretty close. It is about a young virginal Christophile confined to her room, wherein she pleasures herself passionately to a combination of smutty literature and religious texts (to completely ignore the not insignificant contribution of the cucumber...). The third tale tells the story of Elizabeth Bathory - one of my personal favorite historical figures - who earned a reputation for her habit of bathing in the fresh blood of young virgins, believing it would restore her vitality. In this adaptation of the Blood Countess' legacy, there are copious amounts of naked flesh, but unlike the Bathory segment in Hostel: Part II, the violence is largely implied. The final debauched tale in this immoral collection recounts the incestuously orgiastic impulses of one Pope Alexander VI, interspersed with scenes of Friar Hyeronimus Savonarola speaking out against the Church's improprieties - that is, until he is seized and burned at the stake.


The reason I bring this up relates to the aforementioned copious amounts of naked flesh in the Bathory segment. Call me a freak, call me a pervert, call me a red-blooded male, but I derive considerable enjoyment out of seeing a bunch of attractive young women prancing around completely nude. I mean, it sounds like a pretty typical male fantasy right? So why is it so hard to find? Outside of hardcore porn at least. In mainstream films, if there is such a scene, it will usually involve extensive "modesty" either in the form of avoiding complete nudity or utilizing "shy" or "prudish" camera angles, and will generally not last for a significant length of time.


So how come it's so hard to find extensive unselfconscious nude scenes of that sort? At least outside of hardcore porn. I could sit for two hours and watch a bunch of young naked women doing, well, just about anything really. And as a matter of fact, I think the presence of an obvious sexual element could actually detract from the enjoyment of the nudity itself. I think this is another example of our culture's misguided confoundment about the distinction between nudity and sex.

And to preemptively counter a potential argument - "if it's not about sex, then why does it matter that the women are young and attractive?" - I have only to point out our culture's misguided confoundment about the distinction between sex and eroticism. Admittedly, it's a much more subtle distinction than that between nudity and sex, but I think it's important enough to warrant recognition.